The Forges of Fortune

First Session
Gaming

First session has occurred. Started out with character finalisation and ship-building (A lovely Raider that doesn’t quite know if it’s an invasion craft or a pleasure yacht). Session was quite rocky, as a result of system unfamiliarity and lack of detailed preparation on my part. The explorers started in medias res on the way to reaffirm dynasty contacts. Formal gala and lengthy detailing of noble family rivalries followed, and explorers were contracted to set up a food supply to the system. The explorers made inquiries, borrowed a few thousand PDF troopers from a hive world dealing with food-shortage induced riots, set up an only slightly heretical cult and then left for a prospective agri-world.
A slightly unnerving warp trip later, the explorers arrived in the prospective delivery system, met with the governor and local populace of the agri-world. These turned out to present some conflicting stories on the state of the system and its exports. They then slagged a the governor’s military forces with their ship (warned them first, gentlemen that they are), assaulted his estate and took him prisoner.

All in all, things went well. Apart from a rather indisposed planetary governor, nobody has been given overly much reason to plot the deaths of the explorers, and they’ve been made some headway towards their first profits.

Future hostile encounters should endeavour towards a setting able to neutralise a voidship and up to a few thousand armed troops.

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Planning Initiated
Planning

Planning has been initiated, and is slowly creeping along. Campaign has been pitched to players and interest abounds.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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